嗨喽~大家好呀
这个小恐龙熟悉叭,相信你在摸鱼得时候玩过它~
这是谷歌流量器中很有名的彩蛋:当你网络出现问题时,就会出现一个“小恐龙游戏”。
当然你如果想要直接进行游戏,可以在地址栏输入:chrome://dino
那么今天我们的目的就是:用python来制作一个仿制的“小恐龙游戏”!
Python版本:3.6.4
pygame模块;以及一些python自带的模块。
运行代码文件: Game7.py
import cfgimport sysimport randomimport pygamefrom modules.sprites.scene import *from modules.sprites.obstacle import *from modules.sprites.dinosaur import *from modules.interfaces.gameend import GameEndInterfacefrom modules.interfaces.gamestart import GameStartInterface
需要源码、素材可直接私信我哦~~
'''main'''def main(highest_score):pygame.init()screen = pygame.display.set_mode(cfg.SCREENSIZE)pygame.display.set_caption('T-Rex Rush —— 青灯教育 小恐龙')
sounds = { }for key, value in cfg.AUDIO_PATHS.items():sounds[key] = pygame.mixer.Sound(value)
GameStartInterface(screen, sounds, cfg)
score = 0score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR)highest_score = highest_scorehighest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True)dino = Dinosaur(cfg.IMAGE_PATHS['dino'])ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1]))cloud_sprites_group = pygame.sprite.Group()cactus_sprites_group = pygame.sprite.Group()ptera_sprites_group = pygame.sprite.Group()add_obstacle_timer = 0score_timer = 0
clock = pygame.time.Clock()while True:for event in pygame.event.get():if event.type == pygame.QUIT:pygame.quit()sys.exit()elif event.type == pygame.KEYDOWN:if event.key == pygame.K_SPACE or event.key == pygame.K_UP:dino.jump(sounds)elif event.key == pygame.K_DOWN:dino.duck()elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN:dino.unduck()screen.fill(cfg.BACKGROUND_COLOR)
if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10:cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75))))
add_obstacle_timer += 1if add_obstacle_timer > random.randrange(50, 150):add_obstacle_timer = 0random_value = random.randrange(0, 10)if random_value >= 5 and random_value <= 7:cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti']))else:position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20]ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys))))
dino.update()ground.update()cloud_sprites_group.update()cactus_sprites_group.update()ptera_sprites_group.update()score_timer += 1if score_timer > (cfg.FPS//12):score_timer = 0score += 1score = min(score, 99999)if score > highest_score:highest_score = scoreif score % 100 == 0:sounds['point'].play()if score % 1000 == 0:ground.speed -= 1for item in cloud_sprites_group:item.speed -= 1for item in cactus_sprites_group:item.speed -= 1for item in ptera_sprites_group:item.speed -= 1
for item in cactus_sprites_group:if pygame.sprite.collide_mask(dino, item):dino.die(sounds)for item in ptera_sprites_group:if pygame.sprite.collide_mask(dino, item):dino.die(sounds)
dino.draw(screen)ground.draw(screen)cloud_sprites_group.draw(screen)cactus_sprites_group.draw(screen)ptera_sprites_group.draw(screen)score_board.set(score)highest_score_board.set(highest_score)score_board.draw(screen)highest_score_board.draw(screen)
pygame.display.update()clock.tick(cfg.FPS)
if dino.is_dead:break
return GameEndInterface(screen, cfg), highest_score
'''run'''if __name__ == '__main__':highest_score = 0while True:flag, highest_score = main(highest_score)if not flag: break
配置代码文件: cfg.py
import os
SCREENSIZE = (600, 150)
FPS = 60
AUDIO_PATHS = { 'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'),'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'),'point': os.path.join(os.getcwd(), 'resources/audios/point.wav')}
IMAGE_PATHS = { 'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'), os.path.join(os.getcwd(), 'resources/images/cacti-small.png')],'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'),'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'), os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')],'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'),'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'),'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'),'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'),'replay': os.path.join(os.getcwd(), 'resources/images/replay.png')}
BACKGROUND_COLOR = (235, 235, 235)BLACK = (0, 0, 0)WHITE = (255, 255, 255)
需要源码、素材可直接私信我哦~~
人的一生就像在攀登高峰,勤奋是你踏实稳健的双脚,
信念是你指引前行的向导,勇敢是你孜孜追寻的恒心。
开心日到了,愿你站稳双脚,确定方向,向着你的理想巅峰勇敢前行,
不用怕,未来就在你的脚下。
—— 心灵鸡汤
本文章到这里就结束啦~感兴趣的小伙伴可以复制代码去试试哦
对啦!!记得三连哦~
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