初看交换机的概念时,以为会有根据绑定的RoutingKey进行过滤监听的功能。
而网上,也有一些误导人代码,连我也被误了不少时间。
答案已经在标题上有了,下面看一些错误的演示。
1、发送方:
ConnectionFactory factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "guest",
Password = "guest",
VirtualHost = "/"
};
string myexchange = "myexchange";string myqueue = "myqueue";
using (var connection = factory.CreateConnection())
{
var channel = connection.CreateModel();
channel.ExchangeDeclare(myexchange, ExchangeType.Direct, true, false, null);
channel.QueueDeclare(myqueue, true, false, false, null);
channel.QueueBind(myqueue, myexchange, "log_info", null);
channel.QueueBind(myqueue, myexchange, "log_error", null);
for (int i = 0; i < 10; i++)
{
var msg = Encoding.UTF8.GetBytes(#34;{i},你好");
var routeKey = i % 2 == 0 ? "log_info" : "log_error";
channel.BasicPublish(myexchange, routingKey: routeKey, basicProperties: null, body: msg);
}
}
向队列myqueue发送了10条数据:
可以看到,队列消息里是带有Routing Key。
然后以为可以只监听获取对应的Routing Key的数据,这种错误认知就被带出了,还演示了无效的代码:
ConnectionFactory factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "guest",
Password = "guest",
VirtualHost = "/"
};
string myexchange = "myexchange";
string myqueue = "myqueue";
using (var connection = factory.CreateConnection())
{
var channel = connection.CreateModel();
channel.QueueBind(myqueue, myexchange, "log_info", null);
EventingBasicConsumer consumer = new EventingBasicConsumer(channel);
consumer.Received += (sender, e) =>
{
var msg = Encoding.UTF8.GetString(e.Body);
Console.WriteLine(msg + " Routing Key :" + e.RoutingKey);
};
channel.BasicConsume(myqueue, false, consumer);
Console.ReadKey();
}
天真以为绑定对应路由器就有效,运行结果仍是:
发送方保持不变,修改接收方的代码:
ConnectionFactory factory = new ConnectionFactory()
{
HostName = "127.0.0.1",
UserName = "guest",
Password = "guest",
VirtualHost = "/"
};
string myexchange = "myexchange";
using (var connection = factory.CreateConnection())
{
var channel = connection.CreateModel();
string name = channel.QueueDeclare().QueueName;
channel.QueueBind(name, myexchange, "log_info", null);
EventingBasicConsumer consumer = new EventingBasicConsumer(channel);
consumer.Received += (sender, e) =>
{
var msg = Encoding.UTF8.GetString(e.Body);
Console.WriteLine(msg + " Routing Key :" + e.RoutingKey);
};
channel.BasicConsume(name, false, consumer);
Console.ReadKey();
}
重新定义临时队列,然后绑定了临时队列的名称,开启监听,然后让发送方再次发送数据:
右边发送了10条,左边根据过滤条件,收到了5条,看起来好像达到效果了。
表现上很正确,这就很TMD的误导人了。
下面看看这种是什么情况:
实际的情况是:
1、接收方:创建了临时队列,同时绑定log_info,监听的是临时队列。
2、发送方:即发送到myqueue,对log_info的数据,再copy一份发送到临时队列。
这就很离谱了,会造成以下几个问题:
1、只能收到监听开启之后发送的数据,对myqueue之前的数据是获取不到的。
也即是说,仅有双方同时在线,发送时的数据才能收到,其余条件的数据都会丢失。
2、myqueue还是存有一份信息,不消费,攒着留着过年吗?
第2个条件还能通过设置过期解决,第1个条件,都不知道什么应用场景才适合,但肯定不属于MQ的应用场景。
原文:https://www.cnblogs.com/cyq1162/p/16607863.html
留言与评论(共有 0 条评论) “” |